7DSystem: Fantasy and Medieval Weapons

In 7Dsystem every weapon should feel different to every other weapon. Weapons have specific uses in specific situations that make them better than others at the same task.

Almost all weapons do 1 injury as standard damage. There are a few that do no damage and are effect weapons. Certain weapons do multiples of damage (double, triple, etc). The amount of injuries is also affected by the size of the attacker vs the size of the opponent.

ELWeaponTypeEffectRangeQuality ValueCarry ValueAmmo ValueAmmunitionExplosive Force
N/AunarmedBludgeoning(Special)N/A000NoneNone
1PistolPiercing, Ranged, +1 BonusMedium Range322BulletsNone
1Automatic PistolPiercing, Ranged, +1 BonusRapid Fire, JamMedium Range323BulletsNone
1RiflePiercing, Ranged, +1 BonusJamExtreme Range343BulletsNone
3Assault RiflePiercing, RangedRapid FireExtreme Range343BulletsNone
3Submachine GunPiercing, Ranged, +1 BonusRapid FireLong Range324BulletsNone
4Machine GunPiercing, RangedMountable, Rapid Fire, Jam, Two-handedLong Range3127Bullets1
1ShotgunPiercing, Ranged, +1 Bonus (medium range)Medium Range342ShellsNone
3Automatic ShotgunPiercing, RangedRapid FireMedium Range343ShellsNone
3Sniper RiflePiercing, RangedHead Shot, Reload, Aim Adv. +1 per turnTelescopic Range472BulletsNone
5Heavy CannonPiercing, RangedExplosive Ammo, Rapid Fire, Jam, Two-handedLong Range3123Bullets1
6Auto CannonPiercing, RangedIncendiary Ammo, Rapid Fire, Jam, Two-handedLong Range3133Bullets0
3Rocket LauncherRangedReload, Two-handedExtreme Range3120Rocketsby ammunition
5Heavy CannonPiercing, RangedExplosive Ammo, Rapid Fire, Jam, Two-handedLong Range3123Bullets1